Node appearance

There are three aspects of a node’s appearance that can be customised; the icon, background colour and its label.

Icon

The node’s icon is specified by the icon property in its definition.

The value of the property can be either a string or a function.

If the value is a string, that is used as the icon.

If the value is a function, it will get evaluated when the node is first loaded, or after it has been edited. The function is expected to return the value to use as the icon.

The function will be called both for nodes in the workspace, where this references a node instance, as well as for the node’s entry in the palette. In this latter case, this will not refer to a particular node instance and the function must return a valid value.

...
icon: "file.svg",
...

The icon can be either:

  • the name of a stock icon provided by Node-RED,
  • the name of a custom icon provided by the module,
  • a Font Awesome 4.7 icon

Stock icons

  • alert.svg
  • arrow-in.svg
  • bridge-dash.svg
  • bridge.svg
  • db.svg
  • debug.svg
  • envelope.svg
  • feed.svg
  • file.svg
  • function.svg
  • hash.svg
  • inject.svg
  • light.svg
  • serial.svg
  • template.svg
  • white-globe.svg

Note: In Node-RED 1.0, all of these icons have been replaced with SVG alternatives for a better appearance. To ensure backward compatibility, the editor will automatically swap any request for the png version for the SVG version if it is available.

Custom icon

A node can provide its own icon in a directory called icons alongside its .js and .html files. These directories get added to the search path when the editor looks for a given icon filename. Because of this, the icon filename must be unique.

The icon should be white on a transparent background, with a 2:3 aspect ratio, with a minimum of 40 x 60 in size.

Font Awesome icon

Node-RED includes the full set of Font Awesome 4.7 icons.

To specify a FA icon, the property should take the form:

...
icon: "font-awesome/fa-automobile",
...

User defined icon

Individual node icons can be customised by the user within the editor on the ‘appearance’ tab of the node’s edit dialog.

Note: If a node has an icon property in its defaults object, its icon cannot be customised. For example, the ui_button node of node-red-dashboard.

Background Colour

The node background colour is one of the main ways to quickly distinguish different node types. It is specified by the color property in the node definition.

...
color: "#a6bbcf",
...

We have used a muted palette of colours. New nodes should try to find a colour that fits with this palette.

Here are some of the commonly used colours:

  • #3FADB5
  • #87A980
  • #A6BBCF
  • #AAAA66
  • #C0C0C0
  • #C0DEED
  • #C7E9C0
  • #D7D7A0
  • #D8BFD8
  • #DAC4B4
  • #DEB887
  • #DEBD5C
  • #E2D96E
  • #E6E0F8
  • #E7E7AE
  • #E9967A
  • #F3B567
  • #FDD0A2
  • #FDF0C2
  • #FFAAAA
  • #FFCC66
  • #FFF0F0
  • #FFFFFF

Labels

There are four label properties of a node; label, paletteLabel, outputLabel and inputLabel.

Node label

The label of a node in the workspace can either be a static piece of text, or it can be set dynamically on a per-node basis according to the properties of the node.

The value of the property can be either a string or a function.

If the value is a string, that is used as the label.

If the value is a function, it will get evaluated when the node is first loaded, or after it has been edited. The function is expected to return the value to use as the label.

As mentioned in a previous section, there is a convention for nodes to have a name property to help distinguish between them. The following example shows how the label can be set to pick up the value of this property or default to something sensible.

...
label: function() {
    return this.name||"lower-case";
},
...

Note that it is not possible to use credential properties in the label function.

Palette label

By default, the node’s type is used as its label within the palette. The paletteLabel property can be used to override this.

As with label, this property can be either a string or a function. If it is a function, it is evaluated once when the node is added to the palette.

Label style

The css style of the label can also be set dynamically, using the labelStyle property. Currently, this property must identify the css class to apply. If not specified, it will use the default node_label class. The only other predefined class is node_label_italic.

The following example shows how labelStyle can be set to node_label_italic if the name property has been set:

...
labelStyle: function() {
    return this.name?"node_label_italic":"";
},
...

Alignment

By default, the icon and label are left-aligned in the node. For nodes that sit at the end of a flow, the convention is to right-align the content. This is done by setting the align property in the node definition to right:

...
align: 'right',
...

Port labels

Nodes can provide labels on their input and output ports that can be seen by hovering the mouse over the port.

These can either be set statically by the node’s html file

...
inputLabels: "parameter for input",
outputLabels: ["stdout","stderr","rc"],
...

or generated by a function, that is passed an index to indicate the output pin (starting from 0).

...
outputLabels: function(index) {
    return "my port number "+index;
}
...

In both cases they can be overwritten by the user using the node settings section of the configuration editor.

Note: Labels are not generated dynamically, and cannot be set by msg properties.

Buttons

A node can have a button on its left or right hand edge, as seen with the core Inject and Debug nodes.

A key principle is the editor is not a dashboard for controlling your flows. So in general, nodes should not have buttons on them. The Inject and Debug nodes are special cases as the buttons play a role in the development of flows.

The button property in its definition is used to describe the behavior of the button. It must provide, as a minimum, an onclick function that will be called when the button is clicked.

...
button: {
    onclick: function() {
        // Called when the button is clicked
    }
},
...

The property can also define an enabled function to dynamically enable and disable the button based on the node’s current configuration. Similarly, it can define a visible function to determine whether the button should be shown at all.

...
button: {
    enabled: function() {
        // return whether or not the button is enabled, based on the current
        // configuration of the node
        return !this.changed
    },
    visible: function() {
        // return whether or not the button is visible, based on the current
        // configuration of the node
        return this.hasButton
    },
    onclick: function() { }
},
...

The button can also be configured as a toggle button - as seen with the Debug node. This is done by added a property called toggle that identifies a property in the node’s defaults object that should be used to store a boolean value whose value is toggled whenever the button is pressed.

...
defaults: {
    ...
    buttonState: {value: true}
    ...
},
button: {
    toggle: "buttonState",
    onclick: function() { }
}
...